SIGGRAPH 2019 Rendering Resources

From the movie Alita:Battle Angel
I had an opportunity to attend the SIGGRAPH this year July 28 - Aug 1 in L.A. And I’ll try to collect and archive the resources about rendering here.

If you have a membership to ACM Digital Library, you can find almost everthing about the conference there, even incluing recorded videos.
For a more comprehensive resources, you can check this link from Ke-Sen Huang’s page.

Courses

  1. Are we done with Ray Tracing? [Course Site]
  2. Introduction to Real-Time Ray Tracing [Course Site]
  3. Path Guiding in Production [Course Site]
  4. Advances in Real-Time Rendering in Games: Part 1&2 [Course Site]
  5. Open Problems in Real-Time Rendering
  6. Path Tracing in Production Part 1 & 2 [Course Site]
  7. My Favourite Samples [Course Site]
  8. RTX Accelerated Ray Tracing With OptiX [Course Site]

Technical Papers

  1. Hierarchical Russian Roulette for Vertex Connections [PDF]
  2. Optimal Multiple Importance Sampling [Site]
  3. Ellipsoidal Path Connections for Time-Gated Rendering [Site]
  4. A Monte-Carlo Framework for Rendering Speckle Statistics in Scattering Meida [PDF]
  5. Rodent: Generating Renderers Without Writing a Generator [PDF]
  6. Volume Path Guiding Based on Zero-Variance Random Walk THeory [PDF]
  7. A Null-Scattering Path Integral Formulation of Light Transport [Site]
  8. Fractionl Gaussian Fields for Modeling and Rendering of Spatially-Correlated Media [PDF]
  9. Photon Surface for Robust, Unbiased Volumentric Density Estimation [Site]
  10. Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images [PDF]
  11. Accurate Appearance Preserving Prefiltering for Rendering Displacement-Mapped Surface [PDF]

In the end, share a group photo with my friends and dear Professors at University of California, Santa Barbara.

UCSB Dinner@SIGGRAPH2019

People from left front to back to right front are: Pradeep Sen, Goksu Guvendiren, Sorry I forgot him, Tobias Hollerer, Nima Kalantari, Chris Hellmuth, Steve Bako, Theodore Kim, Me, Yaoyi(Elyson)) Bai, Lingqi Yan.

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Lei Xu
Sofware Engineer

My interests include computer graphics, physically based rendering, game engine.