Lei Xu

Sofware Engineer



Lei is a Software Engineer at Microsoft. He is currently working for the Bing Maps team. He received his Master degree from University of California, Santa Barbara, with a specialization in computer graphics. Fortunately, he had a chance to work with Prof. Lingqi Yan on a real-time ray tracing project. Earlier, he earned his Bachelor degree from Jiangsu University in 2017. He has a broad interest in 3D computer graphics topics including: physically based rendering, game engine, etc.

In his spare time, he spends a huge amount of time playing video games, check his gamer profile at: exophase. Besides, he has been playing soccer for almost 20 year, atteneded and won a few amateur games both in the US and China.


  • 3D Computer Graphics
  • Physically Based Rendering
  • Game Engine


  • M.Sc in Computer Science, 2019

    University of California, Santa Barbara

  • B.Eng. in Network Engineering, 2017

    Jiangsu University



Software Engineer


Aug 2019 – Present Bellevue, Washinton
Responsibilities include:

  • 3D Reconstruction Pipeline
  • Cross Level-of-Detail Texturing
  • Model Viewer Tools

Graduate Teahcing Assistant

University of California, Santa Barbara

Jan 2019 – Jun 2019 California

Recent Posts

Microfacet Reflection Model

Figure 1. Model rendered with microfacet reflection BRDF 1. Overview To get a more realistic image, many geometric-optics-based …

An introduction to temporal antialiasing

From Temporal Antialiasing in Uncharted 4 in SIGGRAPH 2016 Recently found this preprint EGSR 2020 paper A Survey of Temporal …

SIGGRAPH 2019 Rendering Resources

From the movie Alita:Battle Angel I had an opportunity to attend the SIGGRAPH this year July 28 - Aug 1 in L.A. And I’ll try to …